====== ADB Commands ====== ===== Android Settings ===== * [[https://forum.xda-developers.com/t/the-settings-facebook-doesnt-want-you-to-see.4231545/#post-84773847|xda-developers]] * This allows access to some Android-specific settings * This can be used to clear cache data for apps * :!: This can be used to change the timezone if it's incorrect adb shell am start -a android.intent.action.VIEW -d com.oculus.tv -e uri com.android.settings/.DevelopmentSettings com.oculus.vrshell/.MainActivity ===== 120Hz ===== **** adb shell "setprop debug.oculus.refreshRate 120" ===== Performance ===== * [[https://developer.oculus.com/documentation/native/android/mobile-power-overview/|Power Management]] * This disables dynamic clocks and forces max clocks on CPU and GPU * :!: This will increase heat and battery/power usage * There's an undocumented level 5: https://old.reddit.com/r/OculusQuest/comments/11e1u2z/quest_2_undocumented_5th_cpugpu_level/ adb shell "setprop debug.oculus.cpuLevel 5" adb shell "setprop debug.oculus.gpuLevel 5" adb shell "setprop debug.oculus.adaclocks.force 0" adb shell "setprop debug.oculus.phaseSync 1" ==== Performance AIO ==== * Sets CPU and GPU performance level to ''5'', 120Hz globally, enables [[https://developer.oculus.com/documentation/native/android/mobile-phase-sync/|Phase Sync]] globally, and minor Developer Options tweaks ((''always_finish_activities 1'' could //potentially// cause issues with background apps)) adb shell 'setprop debug.oculus.cpuLevel 5 && setprop debug.oculus.gpuLevel 5 && setprop debug.oculus.adaclocks.force 0 && setprop debug.oculus.phaseSync 1 && settings put global always_finish_activities 1 && settings put global wifi_scan_throttle_enabled 1 && settings put global window_animation_scale 0.25 && settings put global transition_animation_scale 0.25 && settings put global animator_duration_scale 0.25 && setprop debug.oculus.refreshRate 120 && sync' ==== Verify ==== adb shell 'getprop debug.oculus.cpuLevel' adb shell 'getprop debug.oculus.gpuLevel' adb shell 'getprop debug.oculus.adaclocks.force' adb shell 'getprop debug.oculus.phaseSync' adb shell 'settings get global always_finish_activities' adb shell 'settings get global wifi_scan_throttle_enabled' adb shell 'settings get global window_animation_scale' adb shell 'settings get global transition_animation_scale' adb shell 'settings get global animator_duration_scale' ====== Notes ====== * Developer mode needs manually re-enabled from Oculus app on mobile after Factory Reset * Hold PWR + Vol- to access bootloader menu to perform Factory Reset on-device * ''%localappdata%\Oculus'' contains Logs * Since it's Qualcomm, EDL mode could be interesting to dump and flash partitions ===== IPD Expander ===== * The lenses spread a few mm more past 68mm just enough to make the VR experience significantly better for me around 71mm! * Take a bottle cap and jam it in-between the facial interface and proximity sensor so that it keeps the lenses spread as-far over * :!: Disable the option to automatically wake the headset when you put it on since the proximity sensor is always-covered ====== Oculus Link ====== ===== Graphics Preferences ===== ==== RTX 3060 ==== * DCH 516.63 * Oculus 42.0.0.136.285 * Wired Link with H.264 * Windows 10 Enterprise LTSC (19044.1806) === Default === * 1.0x * 72Hz: 3616 x 1840 * 80Hz: 3456 x 1744 * 90Hz: 3264 x 1648 * 120Hz: 2816 x 1424 === Lowest === * 2432 x 1216 * 72Hz: 0.7x * 80Hz: 0.7x * 90Hz: 0.7x * 120Hz: 0.9x === Highest === * 5408 x 2736 * 72Hz: 1.5x * 80Hz: 1.6x * 90Hz: 1.7x * 120Hz: 1.9x ==== RX 6600 XT ==== * Adrenalin 22.5.2 * Oculus 41.0.0.88.353 * Wired Link with H.264 === Default === * 1.0x * 72Hz: 3616 x 1840 * 80Hz: 3456 x 1744 * 90Hz: 3264 x 1648 * 120Hz: 2816 x 1424 === Lowest === * 2432 x 1216 * 72Hz: 0.7x * 80Hz: 0.7x * 90Hz: 0.7x * 120Hz: 0.9x === Highest === * 5408 x 2736 * 72Hz: 1.5x * 80Hz: 1.6x * 90Hz: 1.7x * 120Hz: 1.9x ===== Encode Resolutions ===== ==== Notes ==== * Width x Height * If entering into Oculus Debug Tool, only the first part (width) gets inputted into ''Encode Resolution Width'' under ''Oculus Link'' * :!: This needed manually set if using Air Link with a RX 580 * :!: These numbers need retrieved from wired Link periodically with Link changes === Numbers === - Connect Quest with wired Link cable with desired Refresh Rate set - Go to the Oculus folder below - Find the last-modified ''Service'' text file - Search for the text line ''Converted encode resolution'' %localappdata%\Oculus Converted encode resolution ==== RTX 3060 ==== * DCH 516.63 * Oculus 42.0.0.136.285 * Wired Link with H.264 * Windows 10 Enterprise LTSC (19044.1806) * Last updated: 2022/07/11 * :!: The same max ''3664'' resolution is usable 72Hz-120Hz as-reported by Oculus * 72Hz = ''3680, 1920'' (3664 selected) * 80Hz = ''3680, 1920'' (3664 selected) * 90Hz = ''3680, 1920'' (3664 selected) * 120Hz = ''3680, 1920'' (3664 selected) 3680 === NvcEncode === * Last updated: 2022/07/11 * :!: TODO * Latency at H.264 is 4ms at 1080p@144, 6ms at 1440p@144, and 10ms at 4K@30 ((HEVC tests didn't run on 22.5.2)) * It looks ideal to either use 120Hz, or limit encode resolution for lower refresh rates to ~2560 in order to avoid the 4ms spike ==== RX 6600 XT ==== * Adrenalin 22.5.2 * Oculus 41.0.0.88.353 * Wired Link with H.264 * Last updated: 2022/06/07 * 72Hz = ''3680, 1920'' (3664 selected) * 80Hz = ''3520, 1920'' (3504 selected) * 90Hz = ''3200, 1760'' (3200 selected) * 120Hz = ''2752, 1440'' (2736 selected) 3680 3520 3200 2752 07/06 22:21:11.099 {DEBUG} [xrstreaming] No hevc support found 07/06 22:21:11.099 {INFO} [xrstreaming] RemoteHeadset/HEVC not set, Using AVC 07/06 22:21:11.099 {DEBUG} [xrstreaming] Creating AMD HP3D d3d11 device 07/06 22:21:11.099 {DEBUG} [xrstreaming] Reported AMD amdlvr64.dll version 1.0.16.0 07/06 22:21:11.099 {DEBUG} [xrstreaming] AMDALVRFactory::Create: ALVRInit(1.0.15.0, &factory) succeeded. 07/06 22:21:11.141 {DEBUG} [xrstreaming] AMDALVRDisplayFactory::Create: ALVRInit(1.0.15.0, &factory) succeeded. === AmaEncode === * Last updated: 2022/06/07 * Latency at H.264 is 4ms at 1080p@144, 6ms at 1440p@144, and 10ms at 4K@30 ((HEVC tests didn't run on 22.5.2)) * It looks ideal to either use 120Hz, or limit encode resolution for lower refresh rates to ~2560 in order to avoid the 4ms spike ==== RX 580 ==== * Last updated: 2021/10/26 * Oculus client ''34.0.0.53.185'' * :!: H.264/AVC * 72Hz = ''1984, 1120'' * 80Hz = ''1824, 960'' * 90Hz = ''1664, 960'' * 120Hz = ''1376, 800'' 1984 1824 1664 1376 ====== APKs ====== * [[https://www.apkmirror.com/apk/jagex-games-studio/old-school-runescape/|Old School RuneScape]] * [[https://github.com/GPUOpen-LibrariesAndSDKs/Radeon-ReLive-VR/releases|Radeon ReLive VR]] * [[https://github.com/alvr-org/ALVR-nightly/releases|ALVR Nightlies]] ((useful for Linux testing)) * [[https://app.circleci.com/pipelines/github/diasurgical/devilutionX|DevilutionX]] ((seems playable with paired Xbox One controller)) ====== Game Data ====== * File sizes are rounded-up ===== RTCWQuest ===== * https://www.rtcwquest.com/ * https://sidequestvr.com/app/1446/return-to-castle-wolfenstein-vr * https://github.com/DrBeef/RTCWQuest * Full RTCW install * Venom VR 6.5.2 with improved AI ''sp_vpak9.pak'' * 2021/08/31: 1.24 GB sdcard\RTCWQuest\Main\pak0.pk3 sdcard\RTCWQuest\Main\sp_pak1.pk3 sdcard\RTCWQuest\Main\sp_pak2.pk3 sdcard\RTCWQuest\Main\sp_pak3.pk3 sdcard\RTCWQuest\Main\sp_pak4.pk3 sdcard\RTCWQuest\Main\sp_vpak5.pk3 sdcard\RTCWQuest\Main\sp_vpak6.pk3 sdcard\RTCWQuest\Main\sp_vpak7.pk3 sdcard\RTCWQuest\Main\sp_vpak8.pk3 sdcard\RTCWQuest\Main\sp_vpak9.pk3 sdcard\RTCWQuest\Main\z_pak1.pk3 ===== QuakeQuest ===== * https://www.quakevr.com/ * https://sidequestvr.com/app/93/quakequest * https://github.com/DrBeef/QuakeQuest * Both pak files from Q1 install * https://docs.google.com/document/d/1npgZjIF33fKJdthm6xSnlIbrbB0mM0Cd6ZskzE3t5NM/edit * 2021/08/31: 812 MB sdcard\QuakeQuest\id1\IP_Weapons_Ruohis_Key_Plague(altered).pk3 sdcard\QuakeQuest\id1\mindgrid_audio_sound.pk3 sdcard\QuakeQuest\id1\PAK0.pk3 sdcard\QuakeQuest\id1\PAK1.pk3 sdcard\QuakeQuest\id1\QR_2048_QuakeBestiary_Alfader_Nergal.pk3 sdcard\QuakeQuest\id1\QRP_item_textures_v.0.73_dp.pk3 sdcard\QuakeQuest\id1\QRP_map_textures_v.1.00.pk3 ===== Lambda1VR ===== * https://www.lambda1vr.com/ * https://sidequestvr.com/app/124/lambda1vr-half-life-in-vr * https://github.com/DrBeef/Lambda1VR * Entire ''valve'' folder * Entire ''valve_hd'' folder dropped into ''valve'' folder * ''HL_Gold_HD'' added * ''commandline.txt'' optimized settings with HL_Gold_HD * 2021/08/31: 2.12 GB sdcard\xash\HL_Gold_HD\* sdcard\xash\valve\* sdcard\xash\commandline.txt ===== Doom3Quest ===== * https://www.doom3quest.com/ * https://sidequestvr.com/app/2651 * https://github.com/DrBeef/Doom3Quest * Just the base files needed (no extras or mods) * 2021/08/31: 1.56 GB sdcard\Doom3Quest\base\game00.pk4 sdcard\Doom3Quest\base\game01.pk4 sdcard\Doom3Quest\base\game02.pk4 sdcard\Doom3Quest\base\game03.pk4 sdcard\Doom3Quest\base\pak000.pk4 sdcard\Doom3Quest\base\pak001.pk4 sdcard\Doom3Quest\base\pak002.pk4 sdcard\Doom3Quest\base\pak003.pk4 sdcard\Doom3Quest\base\pak004.pk4 sdcard\Doom3Quest\base\pak005.pk4 sdcard\Doom3Quest\base\pak006.pk4 sdcard\Doom3Quest\base\pak007.pk4 sdcard\Doom3Quest\base\pak008.pk4 ===== QuestZDoom ===== * https://www.questzdoom.com/ * https://sidequestvr.com/app/796 * https://github.com/DrBeef/QuestZDoom * 2021/08/31: 63 MB sdcard\QuestZDoom\wads\DOOM.WAD sdcard\QuestZDoom\wads\DOOM2.WAD sdcard\QuestZDoom\wads\HERETIC.WAD sdcard\QuestZDoom\wads\HEXDD.WAD sdcard\QuestZDoom\wads\HEXEN.WAD ===== Quake3Quest ===== * https://quake3.quakevr.com/ * https://sidequestvr.com/app/8601/quake3quest * https://github.com/DrBeef/ioq3quest * 2022/05/18: 858 MB sdcard\ioquake3Quest\baseq3\pak0.pk3 sdcard\ioquake3Quest\baseq3\pak1.pk3 sdcard\ioquake3Quest\baseq3\pak2.pk3 sdcard\ioquake3Quest\baseq3\pak3.pk3 sdcard\ioquake3Quest\baseq3\pak4.pk3 sdcard\ioquake3Quest\baseq3\pak5.pk3 sdcard\ioquake3Quest\baseq3\pak6.pk3 sdcard\ioquake3Quest\baseq3\pak7.pk3 sdcard\ioquake3Quest\baseq3\pak8.pk3 sdcard\ioquake3Quest\missionpack\pak0.pk3 sdcard\ioquake3Quest\missionpack\pak1.pk3 sdcard\ioquake3Quest\missionpack\pak2.pk3 sdcard\ioquake3Quest\missionpack\pak3.pk3 ====== Saved Game Data ====== ===== Beat Saber ===== sdcard\Android\data\com.beatgames.beatsaber\files\AvatarData.dat sdcard\Android\data\com.beatgames.beatsaber\files\PlayerData.dat ===== Until You Fall ===== sdcard\Android\data\com.schellgames.untilyoufall\files\Profile1\CampaignSaveData.cls sdcard\Android\data\com.schellgames.untilyoufall\files\Profile1\EconomySaveData.cls sdcard\Android\data\com.schellgames.untilyoufall\files\Profile1\RunSaveData.cls sdcard\Android\data\com.schellgames.untilyoufall\files\Profile1\SettingsSaveData.cls sdcard\Android\data\com.schellgames.untilyoufall\files\Profile1\TutorialSaveData.cls ===== Gladius ===== * Need to re-set Gladiator name on first-start, but progress will be loaded sdcard\UE4Game\GladiusQuest\GladiusQuest\Saved\SaveGames\GladiusInstance.sav