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games:runescape_native [2020/04/02 17:36] Sean Rhonegames:runescape_native [2020/04/15 17:03] Sean Rhone
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 export PULSE_PROP_OVERRIDE="application.name='RuneScape' application.icon_name='runescape' media.role='game'" export PULSE_PROP_OVERRIDE="application.name='RuneScape' application.icon_name='runescape' media.role='game'"
 export SDL_VIDEO_X11_WMCLASS="RuneScape" export SDL_VIDEO_X11_WMCLASS="RuneScape"
 +#export PULSE_LATENCY_MSEC=100
 +
 +# Some older graphics drivers may require this to be uncommented, but it will restrict the available graphics settings and performance.
 +#export MESA_GL_VERSION_OVERRIDE=3.0
 +
 +# Custom
  
  
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 ===== Generic ===== ===== Generic =====
  
-  * :!: Add between ''SDL_VIDEO_X11_WMCLASS'' and ''unset XMODIFIERS'' +  * :!: Add under ''# Custom'' but above ''unset XMODIFIERS''
-  * ''PULSE_LATENCY_MSEC'' fixes a possible audio issue with PulseAudio, and may need adjusted+
  
 <code> <code>
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   * :!: Expects use of the NVIDIA proprietary driver, and not ''nouveau'' ((if using ''nouveau'', adapt Intel or AMD environment variables))   * :!: Expects use of the NVIDIA proprietary driver, and not ''nouveau'' ((if using ''nouveau'', adapt Intel or AMD environment variables))
-  * :!: Add between ''SDL_VIDEO_X11_WMCLASS'' and ''unset XMODIFIERS''+  * :!: Add under ''# Custom'' but above ''unset XMODIFIERS''
  
 <code> <code>
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   * Optimus ((Intel/AMD iGPU primary + NVIDIA dGPU on-demand secondary))   * Optimus ((Intel/AMD iGPU primary + NVIDIA dGPU on-demand secondary))
   * :!: Expects //PRIME Render Offload//, but may work with the old //Offloading Graphics Display with RandR// method   * :!: Expects //PRIME Render Offload//, but may work with the old //Offloading Graphics Display with RandR// method
-  * :!: Add between ''SDL_VIDEO_X11_WMCLASS'' and ''unset XMODIFIERS''+  * :!: Add under ''# Custom'' but above ''unset XMODIFIERS''
  
 <code> <code>
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   * AMD Radeon RX 580   * AMD Radeon RX 580
-  * :!: Add between ''SDL_VIDEO_X11_WMCLASS'' and ''unset XMODIFIERS''+  * :!: If using a non-GCN or Legacy GPU, use ''R600_DEBUG'' instead 
 +  * :!: Add under ''# Custom'' but above ''unset XMODIFIERS''
  
   * :!: Using ''nir'' (last checked 2019/08/03) was assumed to prevent black-screen issues, but it happened once even with that option; maybe it reduces the frequency of them?   * :!: Using ''nir'' (last checked 2019/08/03) was assumed to prevent black-screen issues, but it happened once even with that option; maybe it reduces the frequency of them?
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   * Intel Iris Graphics 5100   * Intel Iris Graphics 5100
   * Intel HD Graphics 6000   * Intel HD Graphics 6000
-  * :!: Add between ''SDL_VIDEO_X11_WMCLASS'' and ''unset XMODIFIERS''+  * :!: Add under ''# Custom'' but above ''unset XMODIFIERS''
  
   * ''MESA_GL_VERSION_OVERRIDE'' is not required, but without it, the max OpenGL version reported is ''3.0'', even though the hardware easily supports ''4.5'' ((this allows selecting MSAA, but GPU performance for MSAA is unideal; outside of this there's no known benefit))   * ''MESA_GL_VERSION_OVERRIDE'' is not required, but without it, the max OpenGL version reported is ''3.0'', even though the hardware easily supports ''4.5'' ((this allows selecting MSAA, but GPU performance for MSAA is unideal; outside of this there's no known benefit))
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   * Intel GMA 4500MHD   * Intel GMA 4500MHD
-  * :!: Add between ''SDL_VIDEO_X11_WMCLASS'' and ''unset XMODIFIERS''+  * :!: Add under ''# Custom'' but above ''unset XMODIFIERS''
  
   * The graphics-related environment variables are for a Intel GMA 4500MHD GPU that barely reports OpenGL 2.0   * The graphics-related environment variables are for a Intel GMA 4500MHD GPU that barely reports OpenGL 2.0
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 ===== Debugging ===== ===== Debugging =====
  
-  * :!: Append after ''PULSE_LATENCY_MSEC''+  * :!: Add under ''# Custom'' but above ''unset XMODIFIERS''
  
 <code>export MESA_GL_VERSION_OVERRIDE='4.5FC'</code> <code>export MESA_GL_VERSION_OVERRIDE='4.5FC'</code>
/var/www/wiki/data/pages/games/runescape_native.txt · Last modified: 2024/03/24 20:52 by Sean Rhone