games:wine:grim_dawn
Differences
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games:wine:grim_dawn [2019/11/03 19:55] – Sean Rhone | games:wine:grim_dawn [2019/11/03 19:55] – Sean Rhone | ||
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* 64-bit executable is always D3D11 | * 64-bit executable is always D3D11 | ||
- | * :!: 64-bit executable starts to a black screen as of 2019/10/03, and is unusable | ||
* 32-bit executable can be either D3D11 (default) or D3D9 (command-line argument) | * 32-bit executable can be either D3D11 (default) or D3D9 (command-line argument) | ||
+ | * :!: 64-bit executable starts to a black screen as of 2019/10/03, and is unusable | ||
* :!: 32-bit executable in D3D9 mode has rendering issues at the main menu as of 2019/10/03, and is likely unusable | * :!: 32-bit executable in D3D9 mode has rendering issues at the main menu as of 2019/10/03, and is likely unusable | ||
* The only good-known config currently is 32-bit in D3D11 mode with DXVK | * The only good-known config currently is 32-bit in D3D11 mode with DXVK |
/var/www/wiki/data/pages/games/wine/grim_dawn.txt · Last modified: 2019/11/03 21:27 by Sean Rhone