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games:bsd:wine:elder_scrolls_oblivion_gog
mkdir -p ~/'.wine' && WINEPREFIX=~/'.wine/The Elder Scrolls IV - Oblivion' WINEARCH='win32' WINEDLLOVERRIDES='winemenubuilder.exe=d' wine ~/'Downloads/Oblivion/setup_oblivion_1.2.0416_cs_(12788).exe'
cd ~/'.wine/The Elder Scrolls IV - Oblivion/drive_c/GOG Games/Oblivion' && WINEPREFIX=~/'.wine/The Elder Scrolls IV - Oblivion' wine ~/'.wine/The Elder Scrolls IV - Oblivion/drive_c/GOG Games/Oblivion/OblivionLauncher.exe'

Settings

Initial

  • :!: HDR Lighting causes character selection/world to be gray (TODO: Check on FreeBSD, but also happened Linux/Wine and Windows native)
mkdir -p ~/'Documents/My Games/Oblivion' && mousepad ~/'Documents/My Games/Oblivion/Oblivion.ini'
[General]
SMainMenuMovieIntro=
SIntroSequence=

[BlurShader]
bUseBlurShader=1

[BlurShaderHDR]
bDoHighDynamicRange=0

; End

Hide Intros

sed -i -e 's/SMainMenuMovieIntro=Oblivion iv logo.bik/SMainMenuMovieIntro=/g' ~/'Documents/My Games/Oblivion/Oblivion.ini'
sed -i -e 's/SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik/SIntroSequence=/g' ~/'Documents/My Games/Oblivion/Oblivion.ini'

Save Data

Backup

tar -cvzf ~/'Downloads/'$(date +%Y-%m-%d-%s)'-Oblivion-Saves.tar.gz' -C ~/'Documents/My Games/Oblivion' 'Saves'

Restore

rm -f -R -v ~/'Documents/My Games/Oblivion/Saves' && mkdir -p ~/'Documents/My Games/Oblivion' && tar -xvzf ~/'Downloads/'*'-Oblivion-Saves.tar.gz' -C ~/'Documents/My Games/Oblivion' 'Saves'

Benchmark

  • GALLIUM_HUD 8 CPU
  • vblank_mode=0
  • 1024×768 Wine Virtual Desktop
cd ~/'.wine/The Elder Scrolls IV - Oblivion/drive_c/GOG Games/Oblivion' && GALLIUM_HUD='cpu0+cpu1+cpu2+cpu3;cpu4+cpu5+cpu6+cpu7;fps' vblank_mode='0' WINEPREFIX=~/'.wine/The Elder Scrolls IV - Oblivion' wine explorer /desktop='Oblivion','1024x768' ~/'.wine/The Elder Scrolls IV - Oblivion/drive_c/GOG Games/Oblivion/OblivionLauncher.exe'
WINEPREFIX=~/'.wine/The Elder Scrolls IV - Oblivion' wineserver -k
/srv/www/wiki/data/pages/games/bsd/wine/elder_scrolls_oblivion_gog.txt · Last modified: by Sean Rhone