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games:windows:gta_v

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legendary.exe auth
legendary.exe import "9d2d0eb64d5c44529cece33fe2a46482" "C:\Program Files\GTAV"
legendary.exe repair "9d2d0eb64d5c44529cece33fe2a46482" --repair-and-update
Downloads\legendary.exe launch "9d2d0eb64d5c44529cece33fe2a46482" --wrapper "EpicGamesLauncher.exe"

TODO

Exploit Protection

EpicGamesLauncher

EpicGamesLauncher.exe
  • Arbitrary code guard (ACG): On
    • [ ] Allow thread opt-out
  • Block low integrity images: On
  • Block remote images: On
  • Block untrusted fonts: On
  • Control integrity guard: On
    • [ ] Also allow loading of images signed by Microsoft Store
  • Control flow guard (CFG): On
    • :!: [ ] Use strict CFG
  • Data Execution Prevention (DEP): On
    • [ ] Enable ATL thunk emulation
  • Disable extension points: On
  • :!: Disable Win32k system calls: Off
  • :!: Do not allow child processes: Off
  • Export address filtering (EAF): On
    • [x] Validate access for modules that are commonly abused by exploits.
  • Force randomization for images (Mandatory ASLR): On
    • [x] Do not allow stripped images
  • Hardware-enforced Stack Protection: On
    • [x] Enforce for all modules instead of only compatible modules
  • Import address filtering (IAF): On
  • Randomize memory allocations (Bottom-up ASLR): On
    • [ ] Don't use high entropy
  • Simulate execution (SimExec): On
  • Validate API invocation (CallerCheck): On
  • Validate exception chains (SEHOP): On
  • Validate handle usage: On
  • Validate heap integrity: On
  • Validate image dependency integrity: On
  • Validate stack integrity (StackPivot): On
/var/www/wiki/data/attic/games/windows/gta_v.1775069218.txt.gz ยท Last modified: by Sean Rhone

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