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games:wine:diablo_2

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games:wine:diablo_2 [2020/01/19 09:55] Sean Rhonegames:wine:diablo_2 [2020/01/19 10:42] Sean Rhone
Line 56: Line 56:
   * Hauptmenu -> Deutsch/English   * Hauptmenu -> Deutsch/English
   * OpenGL-infos -> Query OpenGL-infos   * OpenGL-infos -> Query OpenGL-infos
 +
   * settings -> [x] captured mouse   * settings -> [x] captured mouse
   * settings -> [x] desktopresolution   * settings -> [x] desktopresolution
 +
   * renderer -> 108 MB texture-memory   * renderer -> 108 MB texture-memory
   * renderer -> 4096x4096 buffer-texture-size   * renderer -> 4096x4096 buffer-texture-size
Line 63: Line 65:
   * renderer -> [x] bilinear filtering   * renderer -> [x] bilinear filtering
   * renderer -> [x] keep desktop composition   * renderer -> [x] keep desktop composition
 +
   * Extensions -> [x] WGL_ARB_render_texture   * Extensions -> [x] WGL_ARB_render_texture
   * renderer -> [x] supersampling   * renderer -> [x] supersampling
-  * Test ((ideally should allow gamma adjustments (click and drag on color bars) and maintain 60 fps))+ 
 +  * Test ((ideally should allow gamma adjustments (click and drag on color bars) and maintain 60fps))
   * Quit   * Quit
  
Line 82: Line 86:
   * **captured mouse** enabled is required to prevent the cursor from "going offscreen" on the right-side of the D2 window   * **captured mouse** enabled is required to prevent the cursor from "going offscreen" on the right-side of the D2 window
   * **keep desktop composition** prevents dwmapi-related stub/fixme errors from appearing; I don't believe it has any actual visible effect either way   * **keep desktop composition** prevents dwmapi-related stub/fixme errors from appearing; I don't believe it has any actual visible effect either way
 +  * When using Intel UHD 630 graphics, using Iris/Gallum driver and disabling Vsync provides the highest and most-consistent FPS above 144
  
 ====== Desktop Launcher ====== ====== Desktop Launcher ======
/var/www/wiki/data/pages/games/wine/diablo_2.txt · Last modified: 2024/03/06 22:45 by Sean Rhone