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projects:copr:wine-patches-pba

Information

Dependencies

sudo dnf install 'rpm-build'

Prepare Build Environment

Acquire SRPM

Extract SRPM

rm -Rf ~/'rpmbuild' && rpm -ivh ~/'Downloads/wine'*'.src.rpm' && rm -fv ~/'Downloads/wine'*'.src.rpm' && sync

Spec Config

gio open ~/'rpmbuild/SPECS/wine.spec'

Release

Release:        1%{?dist}.pba

Add Patches

  • Add under Patch511 2)
  • Check all filenames to be sure they're still correct
# acomminos/wine-pba
Patch600:       0001-wined3d-Initial-implementation-of-a-persistent-mappe.patch
Patch601:       0002-wined3d-Add-support-for-backing-dynamic-wined3d_buff.patch
Patch602:       0003-wined3d-Use-ARB_multi_bind-to-speed-up-UBO-updates.patch
Patch603:       0004-wined3d-Use-GL_CLIENT_STORAGE_BIT-for-persistent-map.patch
Patch604:       0005-wined3d-Disable-persistently-mapped-shader-resource-.patch
Patch605:       0006-wined3d-Perform-initial-allocation-of-persistent-buf.patch
Patch606:       0007-wined3d-Avoid-freeing-persistent-buffer-heap-element.patch
Patch607:       0008-wined3d-Add-DISABLE_PBA-envvar-some-PBA-cleanup.patch
Patch608:       0009-wined3d-Add-quirk-to-use-GL_CLIENT_STORAGE_BIT-for-m.patch

Include Patches

  • Add above %build 3)
# acomminos/wine-pba
%patch600 -p1
%patch601 -p1
%patch602 -p1
%patch603 -p1
%patch604 -p1
%patch605 -p1
%patch606 -p1
%patch607 -p1
%patch608 -p1

Build SRPM

rpmbuild -bs ~/'rpmbuild/SPECS/wine.spec' && sync
~/rpmbuild/SRPMS

Compile Locally

sudo dnf builddep ~/'rpmbuild/SRPMS/wine'*'.src.rpm' && sync
rpmbuild -ba ~/'rpmbuild/SPECS/wine.spec' && sync

Cleanup

sudo dnf remove 'rpm-build'
rm -Rf ~/'rpmbuild' ~/'Downloads/wine'*'.src.rpm'
2)
around line 70, likely a source include for wine-cjk.patch
3)
it should be in the %prep section, but at the very end, which happens to be above %build
/var/www/wiki/data/pages/projects/copr/wine-patches-pba.txt · Last modified: 2018/07/22 05:56 by Sean Rhone