devices:oculus_quest_2
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| devices:oculus_quest_2 [2023/08/19 15:50] – [Performance AIO] Sean Rhone | devices:oculus_quest_2 [2025/09/11 06:43] (current) – external edit 127.0.0.1 | ||
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| - | ====== | + | ====== |
| - | ===== IPD Expander | + | ===== Factory Reset ===== |
| - | * The lenses spread a few mm more past 68mm just enough to make the VR experience significantly better for me around 71mm! | + | * https:// |
| - | * Take a bottle cap and jam it in-between the facial interface and proximity sensor so that it keeps the lenses spread as-far over | + | |
| - | * Future headers need to support 71mm natively to be considered | + | |
| - | ====== | + | " |
| + | |||
| + | ===== MQDH ===== | ||
| + | |||
| + | * https:// | ||
| + | * Last tested: '' | ||
| + | |||
| + | ===== Versions ===== | ||
| + | |||
| + | * 2025/ | ||
| + | |||
| + | ==== System Version ==== | ||
| + | |||
| + | **** | ||
| + | |||
| + | 51540840076700150 | ||
| + | |||
| + | ==== Firmware Version ==== | ||
| + | |||
| + | **** | ||
| + | |||
| + | 76.0.0.595.312 | ||
| + | |||
| + | ==== Firmware Build ID ==== | ||
| + | |||
| + | **** | ||
| + | |||
| + | UP1A.231005.007.A1 | ||
| + | |||
| + | ==== Firmware Build Date ==== | ||
| + | |||
| + | **** | ||
| + | |||
| + | Wed Apr 23 18:16:44 PDT 2025 | ||
| + | |||
| + | ====== ADB Commands | ||
| ===== Android Settings ===== | ===== Android Settings ===== | ||
| Line 19: | Line 52: | ||
| < | < | ||
| adb shell am start -a android.intent.action.VIEW -d com.oculus.tv -e uri com.android.settings/ | adb shell am start -a android.intent.action.VIEW -d com.oculus.tv -e uri com.android.settings/ | ||
| + | |||
| + | ===== 120Hz ===== | ||
| + | |||
| + | **** | ||
| + | |||
| + | < | ||
| + | |||
| + | ===== Performance ===== | ||
| + | |||
| + | * [[https:// | ||
| + | * This disables dynamic clocks and forces max clocks on CPU and GPU | ||
| + | * :!: This will increase heat and battery/ | ||
| + | * There' | ||
| + | |||
| + | < | ||
| + | |||
| + | < | ||
| + | |||
| + | < | ||
| + | |||
| + | < | ||
| + | |||
| + | ==== Performance AIO ==== | ||
| + | |||
| + | * Sets CPU and GPU performance level to '' | ||
| + | |||
| + | < | ||
| + | |||
| + | < | ||
| + | |||
| + | ==== Verify ==== | ||
| + | |||
| + | < | ||
| + | adb shell " | ||
| + | |||
| + | < | ||
| + | adb shell " | ||
| + | |||
| + | < | ||
| + | adb shell " | ||
| + | |||
| + | < | ||
| + | adb shell " | ||
| + | |||
| + | < | ||
| + | adb shell " | ||
| + | |||
| + | < | ||
| + | adb shell " | ||
| + | |||
| + | < | ||
| + | adb shell " | ||
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| + | < | ||
| + | adb shell " | ||
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| + | < | ||
| + | adb shell " | ||
| + | |||
| + | ====== Notes ====== | ||
| + | |||
| + | * :!: Developer mode needs manually re-enabled from Oculus/Meta app (mobile or MQDH) after Factory Reset ((any issues with pairing will prevent enabling Dev mode; [[https:// | ||
| + | * Hold PWR + Vol- to access bootloader menu to perform Factory Reset on-device | ||
| + | * '' | ||
| + | * :?: Since it's Qualcomm, EDL mode could be interesting to dump and flash partitions | ||
| + | |||
| + | ===== IPD Expander ===== | ||
| + | |||
| + | * The lenses spread a few mm more past 68mm just enough to make the VR experience significantly better for me around 71mm! | ||
| + | * Take a bottle cap and jam it in-between the facial interface and proximity sensor so that it keeps the lenses spread as-far over | ||
| + | * :!: Disable the option to automatically wake the headset when you put it on since the proximity sensor is always-covered | ||
| ====== Oculus Link ====== | ====== Oculus Link ====== | ||
| Line 131: | Line 235: | ||
| * Last updated: 2022/07/11 | * Last updated: 2022/07/11 | ||
| - | * :!: TODO | ||
| - | * Latency at H.264 is 4ms at 1080p@144, 6ms at 1440p@144, and 10ms at 4K@30 ((HEVC tests didn't run on 22.5.2)) | + | * Latency at H.264 is 4ms at 1080p@144, 6ms at 1440p@144, and 10ms at 4K@30 |
| * It looks ideal to either use 120Hz, or limit encode resolution for lower refresh rates to ~2560 in order to avoid the 4ms spike | * It looks ideal to either use 120Hz, or limit encode resolution for lower refresh rates to ~2560 in order to avoid the 4ms spike | ||
| Line 344: | Line 447: | ||
| < | < | ||
| sdcard\UE4Game\GladiusQuest\GladiusQuest\Saved\SaveGames\GladiusInstance.sav</ | sdcard\UE4Game\GladiusQuest\GladiusQuest\Saved\SaveGames\GladiusInstance.sav</ | ||
| - | |||
| - | ====== ADB Commands ====== | ||
| - | |||
| - | ===== 120Hz ===== | ||
| - | |||
| - | * :!: This may increase heat and battery/ | ||
| - | |||
| - | < | ||
| - | |||
| - | ===== Performance ===== | ||
| - | |||
| - | * [[https:// | ||
| - | * This disables dynamic clocks and forces max clocks on CPU and GPU | ||
| - | * :!: This will increase heat and battery/ | ||
| - | * There' | ||
| - | |||
| - | < | ||
| - | |||
| - | < | ||
| - | |||
| - | < | ||
| - | |||
| - | < | ||
| - | |||
| - | ==== Performance AIO ==== | ||
| - | |||
| - | * Sets CPU and GPU performance level to '' | ||
| - | |||
| - | < | ||
| - | |||
| - | ==== Verify ==== | ||
| - | |||
| - | < | ||
| - | adb shell ' | ||
| - | |||
| - | < | ||
| - | adb shell ' | ||
| - | |||
| - | < | ||
| - | adb shell ' | ||
| - | |||
| - | < | ||
| - | adb shell ' | ||
| - | |||
| - | < | ||
| - | adb shell ' | ||
| - | |||
| - | < | ||
| - | adb shell ' | ||
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| - | < | ||
| - | adb shell ' | ||
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| - | < | ||
| - | adb shell ' | ||
| - | |||
| - | < | ||
| - | adb shell ' | ||
| - | |||
| - | ====== Tips ====== | ||
| - | |||
| - | * Developer mode needs manually re-enabled from Oculus app on mobile after Factory Reset | ||
| - | * Hold PWR + Vol- to access bootloader menu to perform Factory Reset on-device | ||
| - | * '' | ||
/usr/local/www/wiki/data/attic/devices/oculus_quest_2.1692474613.txt.gz · Last modified: (external edit)
