devices:oculus_quest_2
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| devices:oculus_quest_2 [2024/07/01 08:12] – external edit 127.0.0.1 | devices:oculus_quest_2 [2025/09/11 06:43] (current) – external edit 127.0.0.1 | ||
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| + | ====== Device Set-up ====== | ||
| + | |||
| + | ===== Factory Reset ===== | ||
| + | |||
| + | * https:// | ||
| + | |||
| + | " | ||
| + | |||
| + | ===== MQDH ===== | ||
| + | |||
| + | * https:// | ||
| + | * Last tested: '' | ||
| + | |||
| + | ===== Versions ===== | ||
| + | |||
| + | * 2025/05/04 | ||
| + | |||
| + | ==== System Version ==== | ||
| + | |||
| + | **** | ||
| + | |||
| + | 51540840076700150 | ||
| + | |||
| + | ==== Firmware Version ==== | ||
| + | |||
| + | **** | ||
| + | |||
| + | 76.0.0.595.312 | ||
| + | |||
| + | ==== Firmware Build ID ==== | ||
| + | |||
| + | **** | ||
| + | |||
| + | UP1A.231005.007.A1 | ||
| + | |||
| + | ==== Firmware Build Date ==== | ||
| + | |||
| + | **** | ||
| + | |||
| + | Wed Apr 23 18:16:44 PDT 2025 | ||
| + | |||
| ====== ADB Commands ====== | ====== ADB Commands ====== | ||
| Line 72: | Line 113: | ||
| ====== Notes ====== | ====== Notes ====== | ||
| - | * :!: Developer mode needs manually re-enabled from Oculus app on mobile after Factory Reset ((any issues with pairing will prevent enabling Dev mode; [[https:// | + | * :!: Developer mode needs manually re-enabled from Oculus/Meta app (mobile |
| * Hold PWR + Vol- to access bootloader menu to perform Factory Reset on-device | * Hold PWR + Vol- to access bootloader menu to perform Factory Reset on-device | ||
| * '' | * '' | ||
| Line 194: | Line 235: | ||
| * Last updated: 2022/07/11 | * Last updated: 2022/07/11 | ||
| - | * :!: TODO | ||
| - | * Latency at H.264 is 4ms at 1080p@144, 6ms at 1440p@144, and 10ms at 4K@30 ((HEVC tests didn't run on 22.5.2)) | + | * Latency at H.264 is 4ms at 1080p@144, 6ms at 1440p@144, and 10ms at 4K@30 |
| * It looks ideal to either use 120Hz, or limit encode resolution for lower refresh rates to ~2560 in order to avoid the 4ms spike | * It looks ideal to either use 120Hz, or limit encode resolution for lower refresh rates to ~2560 in order to avoid the 4ms spike | ||
/usr/local/www/wiki/data/attic/devices/oculus_quest_2.1719835978.txt.gz · Last modified: by 127.0.0.1
